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		<title>openPipeline / Add-ons and Downloads</title>
		<link>http://kickstandlabs.com/site/openpipeline/openpipeline-downloads/</link>
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		<pubDate>Wed, 09 Dec 2009 20:04:36 +0000</pubDate>
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      Information
      Documentation
      Tutorial: Getting Started
      Tutorial: Assets and Masters
      Downloads
  


Download
Download openPipeline from Highend3D
The Official openPipeline SourceForce Project Page
Add-ons (Plugins for openPipeline for Maya)
op_checkTextures.mel for openPipeline &#8211; A [...]]]></description>
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		<title>openPipeline / Tutorial: Assets, Master Files, and Master Scripts</title>
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		<pubDate>Wed, 09 Dec 2009 20:03:16 +0000</pubDate>
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      Information
      Documentation
      Tutorial: Getting Started
      Tutorial: Assets and Masters
      Downloads
  


Asset Creation and Management
Mastering an Asset
Custom Master Scripts

Asset Creation and Management

An asset is generally a building block within [...]]]></description>
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		<title>openPipeline / Tutorial: Getting Started</title>
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		<pubDate>Wed, 09 Dec 2009 20:02:23 +0000</pubDate>
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				<category><![CDATA[openPipeline]]></category>

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      Information
      Documentation
      Tutorial: Getting Started
      Tutorial: Assets and Masters
      Downloads
  


Installing openPipeline
Creating a Project Using the Project Manager
Updating openPipeline for Maya
Installing openPipeline

First, put the openPipeline.mel and the openPipeline [...]]]></description>
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		<comments>http://kickstandlabs.com/site/openpipeline/openpipeline-documentation/#comments</comments>
		<pubDate>Wed, 09 Dec 2009 20:00:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[openPipeline]]></category>

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      Information
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      Tutorial: Getting Started
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openPipeline for Maya Procedure Documentation (Nov. 19, 2007)
openPipelineUtility.mel
openPipelineInit.mel
openPipelineFile.mel
openPipelineSceneInv.mel
openPipeline.mel
openPipelineUI.mel
openPipelineNotes.mel
openPipelineProject.mel

openPipelineUtility.mel

 openPipelineIsValidFolder
 Description: Returns whether a folder exists and doesn&#8217;t have [...]]]></description>
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		<title>openPipeline / Information</title>
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		<pubDate>Wed, 09 Dec 2009 19:59:37 +0000</pubDate>
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				<category><![CDATA[openPipeline]]></category>

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      Information
      Documentation
      Tutorial: Getting Started
      Tutorial: Assets and Masters
      Downloads
  


Basic Info
Specification
openPipeline is an open source framework for managing animation production data and workflow. Its first implementation is [...]]]></description>
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		<title>StretchMesh / Purchase</title>
		<link>http://kickstandlabs.com/site/stretchmesh/stretchmesh-purchase/</link>
		<comments>http://kickstandlabs.com/site/stretchmesh/stretchmesh-purchase/#comments</comments>
		<pubDate>Wed, 09 Dec 2009 19:58:18 +0000</pubDate>
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				<category><![CDATA[StretchMesh]]></category>

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		<description><![CDATA[


      Features
      Documentation
      Video Gallery
      Tutorial: Attractors
      Tutorial: Colliders
      Sales
  


US $249 $199 
Bulk pricing is available! 
Contact sales [at] kickstandlabs.com with any queries.
General [...]]]></description>
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		<pubDate>Wed, 09 Dec 2009 19:51:11 +0000</pubDate>
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      Features
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      Video Gallery
      Tutorial: Attractors
      Tutorial: Colliders
      Sales
  


Introduction
Licensing Overview
Locating Your Mac Address
Plug-In Installation
Adding StretchMesh to a Polygonal surface
Adding a Collision Object [...]]]></description>
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      Features
      Documentation
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      Tutorial: Attractors
      Tutorial: Colliders
      Sales
  


When setting up a character, it&#8217;s often very difficult to preserve volume and create [...]]]></description>
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		<title>StretchMesh / Tutorial: Using Attractors</title>
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		<comments>http://kickstandlabs.com/site/stretchmesh/tutorial-using-attractors-in-stretchmesh/#comments</comments>
		<pubDate>Wed, 09 Dec 2009 19:28:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[StretchMesh]]></category>

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      Features
      Documentation
      Video Gallery
      Tutorial: Attractors
      Tutorial: Colliders
      Sales
  


StretchMesh is a new way of thinking about surface deformation. One of its features [...]]]></description>
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		<pubDate>Wed, 09 Dec 2009 17:48:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[StretchMesh]]></category>
		<category><![CDATA[keith lango]]></category>

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      Features
      Documentation
      Video Gallery
      Tutorial: Attractors
      Tutorial: Colliders
      Sales
  


Case Study: Funkiest Man Alive by Keith Lango

Keith Lango&#8217;s &#8220;Funkiest Man Alive&#8221; Short uses [...]]]></description>
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